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Disapointing News from MWOLiao HPG - Nov 19 2011 02:32 PM
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Disapointing News from MWOMetro - Nov 18 2011 04:53 PM
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House Liao OnlineMetro - Oct 25 2011 02:48 PM
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MechWarrior RebirthMetro - Oct 25 2011 02:42 PM
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Twitter news from Russ BullockMetro - Oct 22 2011 12:15 PM
MWO - Blog - Just a piece
Nov 17 2011 03:22 PM | Metro in House Liao News
Q. How loyal will MechWarrior® Online™ be to the tabletop rules (heat management, melee, armor penetration, etc.)?
A. We are adhering very closely to the BattleTech® tabletop rules. Some mechanics in the tabletop version of the game do not translate well into a videogame and we are coming up with our own rule sets that mitigate these differences in an intuitive and fun manner.
Q. Will you be able to pick what faction you play in MechWarrior® Online™?
A. Yes. One of the customizations in MechWarrior® Onine™ is to train your pilot to suit your play style. Pilots will bring their efficiencies to whatever BattleMech® they get in.
Q. Will MechWarrior® Online™ ship with a map editor or any other kind of Mod Support?
A. At the moment we are not planning on shipping a map editor for the mod community. While this may seem unfortunate, the beauty of how our content delivery system works in a Free-To-Play environment is that we will be constantly pushing new content downstream to the player. This prevents the game from stagnating like a standalone product and also allows us to keep on top of quality control so you as a player get the best experience possible.
Q. Will DLC be offered in the new MechWarrior® Online™ game?
A. Not in the way that you imagine it. Content will be pushed to you via the game patcher. Once a patch has been applied, new game content is immediately available to you. Larger patches could be considered expansion packs but again, it's pushed to you the player at no cost.
Q. Will MechWarrior® Online™ have any online persistency?
A. Yes, this is where our plan for the Inner Sphere comes into play. All players in Merc Corps will be fighting for control over various border planets. The state of these planets is persistent.
A. We are adhering very closely to the BattleTech® tabletop rules. Some mechanics in the tabletop version of the game do not translate well into a videogame and we are coming up with our own rule sets that mitigate these differences in an intuitive and fun manner.
Q. Will you be able to pick what faction you play in MechWarrior® Online™?
A. Yes. One of the customizations in MechWarrior® Onine™ is to train your pilot to suit your play style. Pilots will bring their efficiencies to whatever BattleMech® they get in.
Q. Will MechWarrior® Online™ ship with a map editor or any other kind of Mod Support?
A. At the moment we are not planning on shipping a map editor for the mod community. While this may seem unfortunate, the beauty of how our content delivery system works in a Free-To-Play environment is that we will be constantly pushing new content downstream to the player. This prevents the game from stagnating like a standalone product and also allows us to keep on top of quality control so you as a player get the best experience possible.
Q. Will DLC be offered in the new MechWarrior® Online™ game?
A. Not in the way that you imagine it. Content will be pushed to you via the game patcher. Once a patch has been applied, new game content is immediately available to you. Larger patches could be considered expansion packs but again, it's pushed to you the player at no cost.
Q. Will MechWarrior® Online™ have any online persistency?
A. Yes, this is where our plan for the Inner Sphere comes into play. All players in Merc Corps will be fighting for control over various border planets. The state of these planets is persistent.











